Wednesday, December 11, 2013
Semester Wrap-Up! The Battle-zone Colab.
As the video says, I was the modeler. It got to a point where I was almost throwing the models out for my partner Brett to fix and purtify. Good job Brett, it was fun and I'm liking how the scene turned out!
Thursday, December 5, 2013
Saturday, November 23, 2013
Tutorials: Quite exhausting
I've done as mush as I can on the tutorials. Some objects keep dissappearing whenever I open a file, and my fog doesn't work. But I have rain. Now I'm going to work on my other finals before I go Kaput.
The house also disappeared, CryEngine is a cruel and confusing thing, is it someone's Ex-Girlfriend?
The house also disappeared, CryEngine is a cruel and confusing thing, is it someone's Ex-Girlfriend?
The Cabin in the woods
I've gone and thrown in the cabin and more veggies and such. Things happened, objects needed replacing (because I loaded his files, and he apparently used stuff that our cryengine's don't have)
Lesson 16 down, let's see how far I get before other assignments crash upon my puny skull.
Lesson 16 down, let's see how far I get before other assignments crash upon my puny skull.
Thursday, November 21, 2013
Wednesday, November 20, 2013
Begginings of CryEngine and many sleepless nights
I managed to get up to lesson 5 in CryEngine during my workshift, and although it is a beautiful looking program I fear I won't have time to enjoy it.
Tuesday, November 19, 2013
Update of items!
So I cranked out all of these items (mostly untextured, because I HATE texturing) today, and am now exhausted. I'm not sure if I'll be able to handle 7 art projects, 2 tests, and the tutorials. Wish me as much luck as you can, I'm gonna need it.
I don't quite know how to do strings, so let's see if I figure out an easy way or do it the hard way.
I think my Rubix Cube looks mighty awesome!
Saturday, November 16, 2013
Progress on making stuff
So I've been piecing stuff together and slightly editing other stuff, here's what I have so far:
Nothing is textured or too detailed, because I am terrible at that and will (hopefully) be back to it soonish. some objects will be duplicated.
Thursday, November 14, 2013
Tank without Chain
Later on I'll come in and make a chain to link the wheels, but for now I should jump to a bed and such.
Some tank research
So here's some of the images I was looking at when researching toy tanks for battlezone.
-toy tanks
-toy robots
-Ghost in the shell Tachikomas (spider tanks)
-toy tanks
-toy robots
-Ghost in the shell Tachikomas (spider tanks)
Wednesday, November 13, 2013
A toy bear! Er.. maybe pig.
So I was going to make a little toy bear to have in the background. Why? What little kid grew up without a teddy bear? Well, it turns out that I evoked my inner pig, not bear. So here's my progress on that as of now.
Thursday, November 7, 2013
Modeling of our tanks - Round 1
So I've started on modeling the tanks. I have the first one up to a default mesh and some shaping of the top piece.
Here's a link to the tutorial series I'm using. I plan to build a default mesh and then modify the tanks based on what genre they will be from.
http://www.youtube.com/watch?v=zf-i4bjp0Z4
Here's a link to the tutorial series I'm using. I plan to build a default mesh and then modify the tanks based on what genre they will be from.
http://www.youtube.com/watch?v=zf-i4bjp0Z4
Wednesday, November 6, 2013
Toybox Battlezone!
So Brett and I are hoping to make battlezone into a more toyboxy/toy story like way. I've gone and made a VERY rough graybox of what it'll look like. The ball is a ball, probably a basketball, that will have rigidbody and may move upon being shot. We'll see. the blocks making a pattern is a rough idea of blocking in the battlezone, and the blocks inside of said battlezone will be random modeled toys. There will be at least 1 modeled train lying around as cover. I also want to add a barrel of monkeys, and plan to use the alphabet blocks as both a battlezone divider and as makeshift credits. The highlighted object in the center is the first person camera, just so you know.
Saturday, November 2, 2013
Tips Lesson 15 - Rendering Modes
Alpha - spot little hiccups with black space seeping into level's white space.
Overdraw - Spot things that may need to be culled.
Mipmaps - Show areas with too much resolution or not enough resolution. Red = Too much, Blue = Too Little.
Overdraw - Spot things that may need to be culled.
Mipmaps - Show areas with too much resolution or not enough resolution. Red = Too much, Blue = Too Little.
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